Standards of the ancient world

Civilizations

Victory unlocks civilizations for future campaigns. Your chosen faction and commander remain locked until you deliberately begin a new campaign.

Campaign map

The Known World

Claimed Available Under attack Locked
Syracuse · Aegean outpost

The Marble Court

You 0
Single match Match 1 of 1
0 Rival
Your turn Turn total: 0
Rome Rival
Selected combination Roll the dice to begin
+0
Set aside
None yet
6 remaining

Bank any valid score—or keep pushing your luck.

Skirmish

Syracuse

A rival waits at the edge of the empire.

OpponentLeontios
SeriesOne match
Target score

Rules of fortune

How to Play

1
Roll

Roll six dice and select at least one scoring die or combination.

2
Choose

Bank any valid scoring selection, or score and roll the remaining dice.

3
Beware

A roll with no scoring dice is a bust. You lose the entire turn total.

4
Hot Dice

Score all six dice to roll a fresh set of six during the same turn.

5
Hold the line

After three conquests, rivals can launch one-match counterattacks. A lost territory can be reclaimed without losing its unlocked standard.

6
Sudden Death

If the final response ends level, each side receives one turn. The higher banked gain wins; equal gains begin another duel.

7
Choose your banner

Defeated civilizations unlock for future campaigns. A new campaign begins at that faction’s capital and keeps its identity until the map is complete.

Single 1 100Single 5 50 Three 1s 1,000Three 2–6 Face × 100 Straight 1–5 500Straight 2–6 750 Full straight 1,5004+ of a kind Value doubles

Victory

Territory Claimed

The road ahead is open.

New campaign

Begin a new campaign?

This resets the current map while preserving unlocked civilizations, lifetime victories, completed campaigns, and audio settings.